Assetto Corsa Competizione Server Manager has a great selection of features to enhance your sim racing experience, this page aims to briefly explain each of the current features.
This page expects that you already have ACCSM set up and running successfully, if you don't please refer to the Installation Instructions.
Some of the features on this page will be covered in more detail on other pages in this Wiki. A lot of features will also have descriptive help text in the Manager itself to help you get things set up!
The server options page includes a set of options for the Manager and the ACC server. You definitely need to access this page when first setting up the manager, read through the options and their descriptions and set the values. Most of the options explain what they do and how best to use them in the description beneath the input.
At the absolute minimum you need to set the "Available UDP Ports" and "Available TCP" ports as well as the "Server Name". The ports will most likely need to be opened on your router (and potentially firewall as well) using a method called "Port Forwarding".
If your router supports UPnP then switch that setting on, this means the ports you configured will be forwarded automatically by the Manager with your router's UPnP service.
If your router doesn't support UPnP then switch that setting off. Then you will need to access your router settings in your browser (usually at
192.168.1.1, although it can vary for different routers) and manually forward the ports that you configured. If you're not sure about how to forward ports there are plenty of guides online, for example:
If you can't port forward ACSM ports check if your ISP is using CGNAT IPv4 addresses, this is getting more and more common and makes hosting an AC server impossible, as it does not support IPv6. If your ISP is using CGNAT then you'll need to contact them and ask for a public IPv4 address, depending on the provider they may charge for this.
Discord notifications (via webhooks) can be configured to automatically send messages to your Discord server on certain server events (preset scheduled, championship event started etc.).
The styling of the Manager can be tweaked to your liking, there is a base option for the theme that allows you to switch between light or dark mode (or auto based on browser preference).
You can also control the styling of the Manager in much more detail by using Custom CSS, which allows you to customise the Manager by injecting your own CSS. You can read more about this on the AC Manager Theme Wiki page (This guide is referencing our AC Server Manager, but the system works in the same way for ACCSM).
Quick events are designed to give you the shortest possible route to starting an event on your server, they have very minimal options but are the quickest way to getting your server online in the lobby.
We recommend using quick events to run your first event just to make sure that everything is working properly.
Presets are saved configuration files for ACC events, you can make as many presets as you like, and can start, edit or use them as a template later on. Presets have a lot more options than quick events, and can also be scheduled to start at a specific date/time.
Championships are a collection of presets with points tracking, each preset is treated as a championship event and can be configured and scheduled like a normal preset. The main difference here is that the entry list is globally defined on the championship and is then applied to all of the events in it.
Championships have a few advanced features that can be configured:
Any event that is successfully completed will generate a results file, which contains the finishing leaderboard of the session, data about every lap completed by each driver (including lap time, sector times, lap validity and more) and data about every penalty applied to each driver.
Results can be viewed in Simresults for some more data visualisations using the "Open In Simresults" button and the raw JSON data of each result can be downloaded using the"Download as JSON" button.
Accounts allow you to access your Manager, and provide access to other people with customisable levels of access via the "Group" system. There are currently four available groups:
By default your Manager will be "closed", meaning that in order to access any pages at all a user will need to log in to an account first. If you want users to be able to access the manager with "Read" group permissions without logging in you can click the "Make Open" button on the accounts page.
The calendar displays a list of all events currently scheduled by the Manager to start in the future, either in a list or graphic format (the default view can be set on the Server Options page). If an event is part of a Championship with a sign up form there will be a link directly to the sign up form on the calendar event.
The server logs page displays logs from the Assetto Corsa Competizione server and logs from the Manager itself, in two separate sections. In general, you should use the logs page to help resolve any issues that you are having. Most issues that can occur with the server or manager will show a message in one of the logs.
You can also use the "Download" button above each log to download it to your computer, if you contact us asking for support we may well ask for a copy of these logs to help us debug the issue.
The Manager tracks any actions made by users, such as saving the server options or editing a championship. On the audit logs page admins can view a list of all logged actions with details including the timestamp, user, group, IP address, action and URL.
On the entry list page you can view, create, upload and edit entry lists for your server. Entry lists can then be imported into any Preset or Championship.
On the balance of power page you can assign restrictor and ballast values to any car and track combination. These values will be applied to every event started via the Manager.
Custom Cars are preset definitions of car liveries. You can create them in the Assetto Corsa Competizione game, and then upload the JSON files from your PC. Custom Car files can then be applied in the Entry List of a Preset or Championship. Learn more about Custom Cars on the ACC Wiki.
Please note that if you are using custom liveries, the livery files must be shared separately with every driver. The Assetto Corsa Competizione server does not support syncing livery files to joining drivers.